[p2p-hackers] MTU in the real world
walter harms
wharms at bfs.de
Wed Jun 1 09:22:21 UTC 2005
i had problems with firewalls (at least once) with MTU 1500 and larger.
obscure features (like ching mtu) are not good tested and can cause
problems in strange places. a veriation would be to change the mtu with
every packet an see what happens. so you can optimise for every connection.
re,
walter
David Barrett wrote:
> I've read in multiple places that it's best to have a UDP MTU of under
> 1500 bytes. However, it sounds like most of this is based on
> theoretical analysis, and not on real-world experience.
>
> With this in mind, have you tried using a MTU bigger than 1500 bytes and
> been bitten by it? Basically, do you know of any emperical analysis (of
> any level of formality) of a real-world UDP application that supports or
> refutes the 1500 byte rule of thumb?
>
> Furthermore, I've read that if you "connect" your UDP socket to the
> remote side and then start sending large packets and backing off slowly,
> the socket layer will compute the "real" MTU between two endpoints, and
> you can obtain it through "getsockopt". Do you know of anyone who's
> tried this, and the results?
>
> -david
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