[p2p-hackers] Any body know this kind of network?
Michael Rogers
m.rogers at cs.ucl.ac.uk
Wed Dec 7 10:46:29 UTC 2005
Hi Bram,
A few systems you might be interested in:
P5 (http://www.cs.umd.edu/projects/p5/p5-extended.pdf), Cashmere
(http://www.cs.ucsb.edu/~ravenben/publications/pdf/cashmere-nsdi05.pdf),
Herbivore (http://www.cs.cornell.edu/People/egs/papers/herbivore-tr.pdf)
and XOR trees
(ftp://dimacs.rutgers.edu/pub/dimacs/TechnicalReports/TechReports/1998/98-54.ps.gz).
Herbivore and XOR trees are based on the dining cryptographers protocol
(http://world.std.com/~franl/crypto/dining-cryptographers.txt).
[vapourware]
I'm also working on an anonymous communication system where there are no
end-to-end node IDs, but nodes can use link-local flow identifiers to
recognise packets that are part of the same flow, and anonymous delivery
receipts to work out which flows are being routed in the right
direction. Trial and error can be used to find good routes to a
destination without knowing its address. Hopefully this will be more
efficient that flooding without sacrificing anonymity.
[/vapourware]
Cheers,
Michael
Bram Neijt wrote:
> Hi.
>
> I'm writing up some documentation on P2P systems, and I've tried to
> make an overview of all kinds of networks. From simple http
> client-server networks to annonymous P2P, in the hope I could predict
> the next step.
>
> One thing I thought up was a highly unusable network, which some
> university project might have tried out. Maybe some of you can point
> me to an "approximate example" of that network:
>
> Clients constantly recieve data from the network and push it back to
> other hosts they are connected to, inserting their own requests,
> filling requests with data and picking out their own data. The don't
> have any identification of where the data came from (not even a
> annonymous ID) and simply pick out the "right" data.
>
> If you know of a system that comes close, I would like to be able to
> point to it in my documentation.
>
> Greetings,
> Bram
> PS The documents I'm working on can be found here:
> http://www.ai.rug.nl/~bneijt/doc/networks/levels.html
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